Heathens clad in red masks act as sentries and often guard totems and other key structures to prevent the player from gaining access to them. The can only be converted to the player's side by using an Earthquake god power to prove the player's existence and wrath. Orange heathens can be temporarily subdued using god powers such as Swarm of Bees, Lightning Strike, and Fog of Doom. These heathens aren't dangerous but will chase away any of the player's villagers if they come near or if the heathen decides to cross the path of the player's villagers, often interrupting their current task. Heathens that wear the orange masks are aggressive and are frequently found among blue-masked heathens but may act as guards. Some heathens will require multiple conversations before their faith is high enough to convert them to the player's side. These villagers are passive and can be persuaded into joining the player by having a villager preach to them and giving them a bit of faith. Additionally, there is a tribal chief with their own unique mask.īlue-masked heathens are similar to regular villagers and go about their day performing various tasks. There are four different types of heathens that can be distinguished by the color of their masks blue, orange, red, and purple. Because of this, they are unable to be moved around by normal means, and their details are hidden from the player. Heathens are a group of villagers that cannot be controlled by the player since they don't believe in the player which acts as the villagers' god. Most puzzles revolve around destroying totems to take control of heathen territory, converting heathen masters, and repairing various structures.
Each one has different requirements such as villagers with specific skill sets, improved technology, and the completion of other puzzles. There are 16 puzzles to complete in this game.
The nursery allows children and mothers with their nursing infants to learn and develop skills early on when an esteemed elder begins teaching a lesson. The clothing hut allows villagers to change their clothes for 5000 tech points a villager and gives access to dyes used in a puzzle. Additionally, construction sets for a clothing hut and a nursery can be found by improving technologies. Virtual Villagers 5 features several of the familiar buildings from its predecessors such as huts for lodging that can be built to increase the population cap and a honeymoon hut for reproducing. Later you get fish like in Virtual Villagers 4: The Tree of Life. Then later you get crops where the purple-masked heathen is crying (otherwise known as the field, you need a master scientist, a master builder, and level 2 construction in order to get it up and running). (dismantle the totem in front of it before you can access the berries). You get a bush of noni, once you complete the puzzle involving the Hungar Totem. You also have god powers such as bees, fog, and crop grower. Basic tasks such as getting firewood and food are made more complicated by the fact that the Heathens chase the explorers away from resources, requiring ingenious solutions and the occasional intervention of "God" - you, the player. The explorers try to convert the Heathens by doing helpful tasks such as healing the sick and explaining "God" (the player) to them. Explorers from the Tree of Life village are captured by the Heathens and must deal with life among these hostile, superstitious people. It takes place in a village of masked "heathens" native to the Isola islands.